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<td align="left" class="titleTableTitle">Papervision3D 2.1 日本語 リファレンスガイド</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../../../all-classes.html')" href="../../../../package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../../all-classes.html')" href="../../../../class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../../index-list.html')" href="../../../../all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="../../../../index.html?org/papervision3d/core/proto/MaterialObject3D.html&amp;org/papervision3d/core/proto/class-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../../../images/logo.jpg"></td>
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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;MaterialObject3D</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.core.proto</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class MaterialObject3D</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">MaterialObject3D <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../../images/inherit-arrow.gif"> flash.events.EventDispatcher</td>
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<td class="classHeaderTableLabel">Implements</td><td><a href="../render/draw/ITriangleDrawer.html">ITriangleDrawer</a></td>
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<td class="classHeaderTableLabel">Subclasses</td><td><a href="../../materials/special/LineMaterial.html">LineMaterial</a>, <a href="../../materials/special/ParticleMaterial.html">ParticleMaterial</a>, <a href="../../materials/special/VectorShapeMaterial.html">VectorShapeMaterial</a></td>
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<p></p>
 <span lang="ja">MaterialObject3D クラスは、全てのマテリアルの為の基本クラスです。
 マテリアルは、レンダリングされる際、どのようにオブジェクトが現れるかについてのデータを集めます。
 
 マテリアルは、オブジェクトや表面に割り当てるデータで、ラインやぬり色により、シーンの中にリアリズムを与えます。
 さらに、オブジェクトの透過光や反射光を表現します。
 個別のオブジェクトや選択した表面にマテリアルを割り当てると、単一のオブジェクトは別のマテリアルを格納する事が出来ます。
 MaterialObject3D は抽象基本クラスなので、直接呼び出すことはできません。</span>
 
 <span lang="en">The MaterialObject3D class is the base class for all materials.
 Materials collects data about how objects appear when rendered.
 A material is data that you assign to objects or faces, so that they appear a certain way when rendered. 
 Materials affect the line and fill colors. Materials create greater realism in a scene. 
 A material describes how an object reflects or transmits light.
 You assign materials to individual objects or a selection of faces; a single object can contain different materials.
 MaterialObject3D is an abstract base class; therefore, you cannot call MaterialObject3D directly.</span>
 <p></p>
<br>
<hr>
</div>
<a name="propertySummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Public Properties</div>
<table id="summaryTableProperty" class="summaryTable " cellpadding="3" cellspacing="0">
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<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#baked">baked</a> : Boolean = false<div class="summaryTableDescription">
  <span lang="ja">テクスチャーがキャッシュされるかどうかをブーリアン値で設定します。つまり、レンダリングされる前にアップデートされます。デフォルトは false です。</span>
  <span lang="en">A Boolean value that determines whether the texture is cached, i.e.</div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#bitmap">bitmap</a> : BitmapData<div class="summaryTableDescription">
  <span lang="ja">透明、または不透明な BitmapData テクスチャ</span>
  <span lang="en">A transparent or opaque BitmapData texture.</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
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<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#DEBUG">DEBUG</a> : <a href="../proto/MaterialObject3D.html">MaterialObject3D</a>
<div class="summaryTableDescription">[static][read-only]</div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#DEBUG_COLOR">DEBUG_COLOR</a> : int = 0xFF00FF<div class="summaryTableDescription">[static]
  <span lang="ja">デバッグマテリアルに使用される色です。</span>
  <span lang="en">Color used for DEBUG material.</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#DEFAULT">DEFAULT</a> : <a href="../proto/MaterialObject3D.html">MaterialObject3D</a>
<div class="summaryTableDescription">[static][read-only]
  <span lang="ja">デフォルトのマゼンタワイヤーフレームで MaterialObject3D オブジェクトを取得します。</span>
  <span lang="en">Returns a MaterialObject3D object with the default magenta wireframe values.</span>
    </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#DEFAULT_COLOR">DEFAULT_COLOR</a> : int = 0x000000<div class="summaryTableDescription">[static]
  <span lang="ja">デフォルトマテリアルに使用される色です。</span>
  <span lang="en">Color used for DEFAULT material.</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
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<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#doubleSided">doubleSided</a> : Boolean<div class="summaryTableDescription">
  <span lang="ja">表面が double sided かどうか指定するブーリアン値です。</span>
  
  <span lang="en">A Boolean value that indicates whether the faces are double sided.</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
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<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#fillAlpha">fillAlpha</a> : Number = 0<div class="summaryTableDescription">
  <span lang="ja">表面を塗る8ビットアルファ値。この値がゼロで、テクスチャが提供されていない、又は未定義のとき、塗りは作成されません。</span>
  <span lang="en">An 8-bit alpha value fill the faces with.</div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#fillColor">fillColor</a> : Number<div class="summaryTableDescription">
  <span lang="ja">表面を塗るRGBカラー値。テクスチャが提供されていない場合のみ使用される。</span>
  <span lang="en">A RGB color value to fill the faces with.</div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#heightOffset">heightOffset</a> : Number = 0<div class="summaryTableDescription">
  <span lang="ja">オートミップマッピングによって、リサイズされる前にビットマップのオリジナルサイズを保持します。</span>
  <span lang="en">Holds the original size of the bitmap before it was resized by Automip mapping</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
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<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#id">id</a> : Number<div class="summaryTableDescription">
  <span lang="ja">[internal-use] [読み取り専用] このインスタンスのユニーク id です。</span>
  <span lang="en">[internal-use] [読み取り専用] Unique id of this instance.</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
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<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#interactive">interactive</a> : Boolean = false<div class="summaryTableDescription">
   <span lang="ja">このマテリアルがインタラクティブになるかどうか定義します。</span>
   <span lang="en">Defines if this material will be interactive</span>
   </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#invisible">invisible</a> : Boolean = false<div class="summaryTableDescription">
  <span lang="ja">表面が不可視化される（描かれない）かどうかを指定するブーリアン値です。</span>
  <span lang="en">A Boolean value that indicates whether the faces are invisible (not drawn).</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#lineAlpha">lineAlpha</a> : Number = 0<div class="summaryTableDescription">
  <span lang="ja">表面の輪郭の為の8ビットアルファ値です。ゼロのとき、輪郭は描かれません。</span>
  <span lang="en">An 8-bit alpha value for the faces outline.</div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#lineColor">lineColor</a> : Number<div class="summaryTableDescription">
  <span lang="ja">表面の輪郭を描く RGB カラー値</span>
  <span lang="en">A RGB color value to draw the faces outline.</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#lineThickness">lineThickness</a> : Number = 1<div class="summaryTableDescription">
  <span lang="ja">輪郭の厚さの為の値。</span>
  <span lang="en">An value for the thickness of the faces line.</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#maxU">maxU</a> : Number<div class="summaryTableDescription">
   
   Internal use
   </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#maxV">maxV</a> : Number<div class="summaryTableDescription">
   
   Internal use
   </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#name">name</a> : String<div class="summaryTableDescription">
  <span lang="ja">マテリアルの名前です。</span>
  <span lang="en">The name of the material.</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#oneSide">oneSide</a> : Boolean = true<div class="summaryTableDescription">
  <span lang="ja">表面が片側のみかどうかを指定するブーリアン値です。両面を優先します。</span>
  <span lang="en">A Boolean value that indicates whether the faces are single sided.</div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#opposite">opposite</a> : Boolean = false<div class="summaryTableDescription">
  <span lang="ja">表面が反転されるかどうかを指定するブーリアン値です。doubleSidedか、singleSidedではない時のみに使用されます。</span>
  <span lang="en">A Boolean value that indicates whether the face is flipped.</div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#smooth">smooth</a> : Boolean = false<div class="summaryTableDescription">
  <span lang="ja">レンダリングされる際に、BitmapData テクスチャがスムージングされるかどうかをブーリアン値で設定します。</span>
  <span lang="en">A Boolean value that determines whether the BitmapData texture is smoothed when rendered.</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#tiled">tiled</a> : Boolean = false<div class="summaryTableDescription">
  <span lang="ja">レンダリングされる際に、タイル状にテクスチャリングされるかどうかをブーリアン値で設定します。デフォルトは false です。</span>
  <span lang="en">A Boolean value that determines whether the texture is tiled when rendered.</div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#widthOffset">widthOffset</a> : Number = 0<div class="summaryTableDescription">
  <span lang="ja">オートミップマッピングによって、リサイズされる前にビットマップのオリジナルサイズを保持します。</span>
  <span lang="en">Holds the original size of the bitmap before it was resized by Automip mapping</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
</table>
</div>
<a name="protectedPropertySummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Protected Properties</div>
<table id="summaryTableProtectedProperty" class="summaryTable " cellpadding="3" cellspacing="0">
<tr>
<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#objects">objects</a> : Dictionary<div class="summaryTableDescription">
   <span lang="ja">格納されたオブジェクトの全てのリストです。</span>
   <span lang="en">Inventory of registered objects</span>
   </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
</table>
</div>
<a name="methodSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Public Methods</div>
<table id="summaryTableMethod" class="summaryTable " cellpadding="3" cellspacing="0">
<tr>
<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#MaterialObject3D()">MaterialObject3D</a>()</div>
<div class="summaryTableDescription">
  <span lang="ja">新しい MaterialObject3d オブジェクトを作成します。</span>
  <span lang="en">Creates a new MaterialObject3D object.</span>
    </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#clone()">clone</a>():<a href="../proto/MaterialObject3D.html">MaterialObject3D</a>
</div>
<div class="summaryTableDescription">
  <span lang="ja">マテリアルのコピーを作成します。</span>
  
  <span lang="en">Creates a copy of the material.</span>
    </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#copy()">copy</a>(material:<a href="MaterialObject3D.html">MaterialObject3D</a>):void</div>
<div class="summaryTableDescription">
  <span lang="ja">マテリアルのプロパティをコピーします。</span>
  
  <span lang="en">Copies the properties of a material.</span>
    </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#destroy()">destroy</a>():void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#drawRT()">drawRT</a>(rt:RenderTriangle, graphics:Graphics, renderSessionData:RenderSessionData):void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#drawTriangle()">drawTriangle</a>(tri:RenderTriangle, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void</div>
<div class="summaryTableDescription">
   <span lang="ja">スクリーンに三角形を描きます。</span>
   <span lang="en">Draws the triangle to screen.</span>
   </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#getObjectList()">getObjectList</a>():Dictionary</div>
<div class="summaryTableDescription">
  <span lang="ja">マテリアルで登録された DisplayObject3D のリストを取得します。</span>
  
  <span lang="en">Returns a list of <code>DisplayObject3D</code> objects registered with the material.</span>
  </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#isUpdateable()">isUpdateable</a>():Boolean</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#registerObject()">registerObject</a>(displayObject3D:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>):void</div>
<div class="summaryTableDescription">
   <span lang="ja">DisplayObject3D を登録します。</span>
   
   <span lang="en">Registers the <code>DisplayObject3D</code></span>
   </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#toString()">toString</a>():String</div>
<div class="summaryTableDescription">
  <span lang="ja">マテリアルのプロパティを表わした string 値を取得します。</span>
  
  <span lang="en">Returns a string value representing the material properties.</span>
    </div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#unregisterObject()">unregisterObject</a>(displayObject3D:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>):void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#updateBitmap()">updateBitmap</a>():void</div>
<div class="summaryTableDescription">
  <span lang="ja">与えられたテクスチャから BitmapData のビットマップをアップデートする。
  ビットマップに最新の MovieClip イメージをを描写します。</span>
  
  <span lang="en">Updates the BitmapData bitmap from the given texture.</div>
</td><td class="summaryTableOwnerCol">MaterialObject3D</td>
</tr>
</table>
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<div class="MainContent">
<a name="propertyDetail"></a>
<div class="detailSectionHeader">Property detail</div>
<a name="baked"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">baked</td><td class="detailHeaderType">property</td>
</tr>
</table>
<div class="detailBody">
<code>public var baked:Boolean = false</code><p>
  <span lang="ja">テクスチャーがキャッシュされるかどうかをブーリアン値で設定します。つまり、レンダリングされる前にアップデートされます。デフォルトは false です。</span>
  <span lang="en">A Boolean value that determines whether the texture is cached, i.e. not updated before being rendered. Defaults to false.</span>
  </p></div>
<a name="bitmap"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">bitmap</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var bitmap:BitmapData</code><p>
  <span lang="ja">透明、または不透明な BitmapData テクスチャ</span>
  <span lang="en">A transparent or opaque BitmapData texture.</span>
  </p></div>
<a name="DEBUG"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">DEBUG</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>DEBUG:<a href="../proto/MaterialObject3D.html">MaterialObject3D</a></code>&nbsp;&nbsp;[read-only]<span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public static function get DEBUG():<a href="../proto/MaterialObject3D.html">MaterialObject3D</a></code>
<br>
</div>
<a name="DEBUG_COLOR"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">DEBUG_COLOR</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static var DEBUG_COLOR:int = 0xFF00FF</code><p>
  <span lang="ja">デバッグマテリアルに使用される色です。</span>
  <span lang="en">Color used for DEBUG material.</span>
  </p></div>
<a name="DEFAULT"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">DEFAULT</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>DEFAULT:<a href="../proto/MaterialObject3D.html">MaterialObject3D</a></code>&nbsp;&nbsp;[read-only]<p>
  <span lang="ja">デフォルトのマゼンタワイヤーフレームで MaterialObject3D オブジェクトを取得します。</span>
  <span lang="en">Returns a MaterialObject3D object with the default magenta wireframe values.</span>
    </p><span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public static function get DEFAULT():<a href="../proto/MaterialObject3D.html">MaterialObject3D</a></code>
<br>
</div>
<a name="DEFAULT_COLOR"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">DEFAULT_COLOR</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static var DEFAULT_COLOR:int = 0x000000</code><p>
  <span lang="ja">デフォルトマテリアルに使用される色です。</span>
  <span lang="en">Color used for DEFAULT material.</span>
  </p></div>
<a name="doubleSided"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">doubleSided</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>doubleSided:Boolean</code>&nbsp;&nbsp;[read-write]<p>
  <span lang="ja">表面が double sided かどうか指定するブーリアン値です。</span>
  
  <span lang="en">A Boolean value that indicates whether the faces are double sided.</span>
  </p><span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get doubleSided():Boolean</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set doubleSided(value:Boolean):void</code>
<br>
</div>
<a name="fillAlpha"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">fillAlpha</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var fillAlpha:Number = 0</code><p>
  <span lang="ja">表面を塗る8ビットアルファ値。この値がゼロで、テクスチャが提供されていない、又は未定義のとき、塗りは作成されません。</span>
  <span lang="en">An 8-bit alpha value fill the faces with. If this value is zero and no texture is provided or is undefined, a fill is not created.</span>
  </p></div>
<a name="fillColor"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">fillColor</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var fillColor:Number</code><p>
  <span lang="ja">表面を塗るRGBカラー値。テクスチャが提供されていない場合のみ使用される。</span>
  <span lang="en">A RGB color value to fill the faces with. Only used if no texture is provided.</span>
  </p></div>
<a name="heightOffset"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">heightOffset</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var heightOffset:Number = 0</code><p>
  <span lang="ja">オートミップマッピングによって、リサイズされる前にビットマップのオリジナルサイズを保持します。</span>
  <span lang="en">Holds the original size of the bitmap before it was resized by Automip mapping</span>
  </p></div>
<a name="id"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">id</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var id:Number</code><p>
  <span lang="ja">[internal-use] [読み取り専用] このインスタンスのユニーク id です。</span>
  <span lang="en">[internal-use] [読み取り専用] Unique id of this instance.</span>
  </p></div>
<a name="interactive"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">interactive</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var interactive:Boolean = false</code><p>
   <span lang="ja">このマテリアルがインタラクティブになるかどうか定義します。</span>
   <span lang="en">Defines if this material will be interactive</span>
   </p></div>
<a name="invisible"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">invisible</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var invisible:Boolean = false</code><p>
  <span lang="ja">表面が不可視化される（描かれない）かどうかを指定するブーリアン値です。</span>
  <span lang="en">A Boolean value that indicates whether the faces are invisible (not drawn).</span>
  </p></div>
<a name="lineAlpha"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">lineAlpha</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var lineAlpha:Number = 0</code><p>
  <span lang="ja">表面の輪郭の為の8ビットアルファ値です。ゼロのとき、輪郭は描かれません。</span>
  <span lang="en">An 8-bit alpha value for the faces outline. If zero, no outline is drawn.</span>
  </p></div>
<a name="lineColor"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">lineColor</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var lineColor:Number</code><p>
  <span lang="ja">表面の輪郭を描く RGB カラー値</span>
  <span lang="en">A RGB color value to draw the faces outline.</span>
  </p></div>
<a name="lineThickness"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">lineThickness</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var lineThickness:Number = 1</code><p>
  <span lang="ja">輪郭の厚さの為の値。</span>
  <span lang="en">An value for the thickness of the faces line.</span>
  </p></div>
<a name="maxU"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">maxU</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var maxU:Number</code><p>
   
   Internal use
   </p></div>
<a name="maxV"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">maxV</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var maxV:Number</code><p>
   
   Internal use
   </p></div>
<a name="name"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">name</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var name:String</code><p>
  <span lang="ja">マテリアルの名前です。</span>
  <span lang="en">The name of the material.</span>
  </p></div>
<a name="objects"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">objects</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var objects:Dictionary</code><p>
   <span lang="ja">格納されたオブジェクトの全てのリストです。</span>
   <span lang="en">Inventory of registered objects</span>
   </p></div>
<a name="oneSide"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">oneSide</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var oneSide:Boolean = true</code><p>
  <span lang="ja">表面が片側のみかどうかを指定するブーリアン値です。両面を優先します。</span>
  <span lang="en">A Boolean value that indicates whether the faces are single sided. It has preference over doubleSided.</span>
  </p></div>
<a name="opposite"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">opposite</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var opposite:Boolean = false</code><p>
  <span lang="ja">表面が反転されるかどうかを指定するブーリアン値です。doubleSidedか、singleSidedではない時のみに使用されます。</span>
  <span lang="en">A Boolean value that indicates whether the face is flipped. Only used if doubleSided or not singeSided.</span>
  </p></div>
<a name="smooth"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">smooth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var smooth:Boolean = false</code><p>
  <span lang="ja">レンダリングされる際に、BitmapData テクスチャがスムージングされるかどうかをブーリアン値で設定します。</span>
  <span lang="en">A Boolean value that determines whether the BitmapData texture is smoothed when rendered.</span>
  </p></div>
<a name="tiled"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">tiled</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var tiled:Boolean = false</code><p>
  <span lang="ja">レンダリングされる際に、タイル状にテクスチャリングされるかどうかをブーリアン値で設定します。デフォルトは false です。</span>
  <span lang="en">A Boolean value that determines whether the texture is tiled when rendered. Defaults to false.</span>
  </p></div>
<a name="widthOffset"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">widthOffset</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var widthOffset:Number = 0</code><p>
  <span lang="ja">オートミップマッピングによって、リサイズされる前にビットマップのオリジナルサイズを保持します。</span>
  <span lang="en">Holds the original size of the bitmap before it was resized by Automip mapping</span>
  </p></div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="MaterialObject3D()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">MaterialObject3D</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
</tr>
</table>
<div class="detailBody">
<code>public function MaterialObject3D()</code><p>
  <span lang="ja">新しい MaterialObject3d オブジェクトを作成します。</span>
  <span lang="en">Creates a new MaterialObject3D object.</span>
    </p></div>
<a name="methodDetail"></a>
<div class="detailSectionHeader">Method detail</div>
<a name="clone()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">clone</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
</tr>
</table>
<div class="detailBody">
<code>public function clone():<a href="../proto/MaterialObject3D.html">MaterialObject3D</a></code><p>
  <span lang="ja">マテリアルのコピーを作成します。</span>
  
  <span lang="en">Creates a copy of the material.</span>
    </p><p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code><a href="../proto/MaterialObject3D.html">MaterialObject3D</a></code> &mdash; 
                        A newly created material that contains the same properties.
  
                        
                     </td>
</tr>
</table>
</div>
<a name="copy()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">copy</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function copy(material:<a href="MaterialObject3D.html">MaterialObject3D</a>):void</code><p>
  <span lang="ja">マテリアルのプロパティをコピーします。</span>
  
  <span lang="en">Copies the properties of a material.</span>
    </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">material</span>:<a href="MaterialObject3D.html">MaterialObject3D</a></code> &mdash; Material to copy from.
  </td>
</tr>
</table>
</div>
<a name="destroy()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">destroy</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function destroy():void</code>
</div>
<a name="drawRT()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">drawRT</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function drawRT(rt:RenderTriangle, graphics:Graphics, renderSessionData:RenderSessionData):void</code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">rt</span>:RenderTriangle</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">graphics</span>:Graphics</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">renderSessionData</span>:RenderSessionData</code></td>
</tr>
</table>
</div>
<a name="drawTriangle()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">drawTriangle</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function drawTriangle(tri:RenderTriangle, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void</code><p>
   <span lang="ja">スクリーンに三角形を描きます。</span>
   <span lang="en">Draws the triangle to screen.</span>
   </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">tri</span>:RenderTriangle</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">graphics</span>:Graphics</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">renderSessionData</span>:RenderSessionData</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">altBitmap</span>:BitmapData</code> (default = <code>null</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">altUV</span>:Matrix</code> (default = <code>null</code>)<code></code></td>
</tr>
</table>
</div>
<a name="getObjectList()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">getObjectList</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function getObjectList():Dictionary</code><p>
  <span lang="ja">マテリアルで登録された DisplayObject3D のリストを取得します。</span>
  
  <span lang="en">Returns a list of <code>DisplayObject3D</code> objects registered with the material.</span>
  </p><p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Dictionary</code></td>
</tr>
</table>
</div>
<a name="isUpdateable()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">isUpdateable</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function isUpdateable():Boolean</code>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Boolean</code></td>
</tr>
</table>
</div>
<a name="registerObject()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">registerObject</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function registerObject(displayObject3D:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>):void</code><p>
   <span lang="ja">DisplayObject3D を登録します。</span>
   
   <span lang="en">Registers the <code>DisplayObject3D</code></span>
   </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">displayObject3D</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code></td>
</tr>
</table>
</div>
<a name="toString()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">toString</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public override function toString():String</code><p>
  <span lang="ja">マテリアルのプロパティを表わした string 値を取得します。</span>
  
  <span lang="en">Returns a string value representing the material properties.</span>
    </p><p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>String</code> &mdash; A string.
  </td>
</tr>
</table>
</div>
<a name="unregisterObject()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">unregisterObject</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function unregisterObject(displayObject3D:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>):void</code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">displayObject3D</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code></td>
</tr>
</table>
</div>
<a name="updateBitmap()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">updateBitmap</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function updateBitmap():void</code><p>
  <span lang="ja">与えられたテクスチャから BitmapData のビットマップをアップデートする。
  ビットマップに最新の MovieClip イメージをを描写します。</span>
  
  <span lang="en">Updates the BitmapData bitmap from the given texture.
  Draws the current MovieClip image onto bitmap.</span>
  </p></div>
<br>
<br>
<hr>
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